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Android Architecture Components
We all in principle try to perfect our app. Choosing best architecture and frameworks, meticulously planning classes and utilizing design patterns to make best of […]
Python Good Practices Part 3 – Writing faster code
There are many ways to write code in order to achieve same results. This article will show you how different approaches affect the code execution […]
Modern, Clean and scalable CSS
Maintaining large-scale CSS codebase is a demanding task. In the era of complex component systems and unspecified requirements, this gets even harder – what solves […]
Tips & tricks learned during years of using Jenkins
I would like to share with you some useful ways of working with Jenkins, as well as methods of coping with various issues that I […]
Introduction to three-dimensional Javascript with three.js
If you are already familiar with Javascript and look into the direction of a world of 3D, three.js is a way to go – it […]
Python Good Practices Part 2 – Writing Pythonic code
While reading top-shelf Python books, you probably might have bumped into the sentence „be pythonic”. But what exactly does it mean and how to use […]
Advanced mocking with Mockito
Purpose of unit tests is to test small chunks of code independently, in separation from any dependencies. In many cases to keep this kind of […]
Uczenie maszynowe – co trzeba wiedzieć?
Obecnie uczenie maszynowe z powodzeniem stosuje się bardzo powszechnie. Chociaż nam zdaje się, że komputery coś wiedzą, nie jest to prawda – one nie wiedzą, […]
gRPC over HTTP/2 or: How I learned to stop depending on REST and love gRPC
In today buzzword-oriented world, you don’t spend all of your precious time following all of the latest technologies. When creating APIs, you rarely think twice […]
Python Good Practices: Part 1 – Python constructs
Python has many powerful and useful constructs. Depending on their design, they help us to write code safer, more readable, often faster and with lower […]